A creative workspace for tabletop game masters.
Create campaigns, adventure modules, maps, and printed books.
Start with a rough idea or an existing campaign. Familiar helps you explore possibilities, develop the world, prepare material for play, and turn the finished work into a book.
Desktop alpha in active development. Signed public installers are in progress.

Develop the idea, the world, and the material you need to run it.
Familiar works alongside you during campaign preparation. It can suggest directions, expand the parts you choose, create supporting artwork, and keep the resulting material organized as the project grows.
- Brainstorm possibilities
- Explore adventure hooks, conflicts, mysteries, and consequences without having to commit to the first idea.
- Build characters and places
- Develop NPCs, factions, settlements, dungeons, histories, and the relationships that make a setting feel connected.
- Prepare material for play
- Turn campaign ideas into scenes, encounters, clues, handouts, rules notes, and complete adventure modules.
- Create maps and artwork
- Add maps, character portraits, item drawings, and scenery sketches where they help explain or establish the world.
- Make a printed book
- Arrange the finished writing and artwork into a book, review the proof, and order a physical copy.
From an idea to a finished module
Start with as much or as little as you have. Familiar pauses when a creative choice will shape the whole adventure, so you decide what becomes part of the campaign.
- 01
Describe what you have
Start with a sentence, a page of notes, or an established campaign. Add the party, tone, and constraints that matter.
- 02
Explore possibilities
Familiar develops several different directions for the premise instead of expanding the first answer automatically.
- 03
Choose what fits
Select the idea that belongs in your campaign and adjust it before the full module is written.
- 04
Develop the module
Build out the locations, characters, scenes, encounters, clues, and consequences needed to run the adventure.
- 05
Add visual material
Create maps, portraits, item drawings, scenery, and player handouts alongside the written module.
- 06
Edit and finish
Review the complete project, revise what needs work, and export it for the table or for print.

Revise the writing and artwork before export.
The project remains editable as it develops. Change the text, replace an image, reorganize the material, or reuse a character or location in the next adventure.
- AdventureScenes, encounters, clues, choices, and consequences
- WorldCharacters, locations, factions, items, and history
- ArtworkMaps, portraits, handouts, item drawings, and scenery
- BookFormatted interior, cover, previews, and print files
Turn the finished module into a book.
When the writing and artwork are ready, Familiar formats the pages, prepares the cover, and checks the files for the selected book size. Review a private proof before ordering a physical copy.
View the Fields & Tides print proof
Familiar needs access to an AI model.
AI usage is not included with the app. Sign in with an eligible ChatGPT/Codex plan or connect your own OpenAI API key. Your campaign project remains in files on your computer.